Understanding fbdev's cmapΒΆ
These notes explain how X's dix layer uses fbdev's cmap structures.
example of relevant structures in fbdev as used for a 3-bit grayscale cmap:
struct fb_var_screeninfo { .bits_per_pixel = 8, .grayscale = 1, .red = { 4, 3, 0 }, .green = { 0, 0, 0 }, .blue = { 0, 0, 0 }, } struct fb_fix_screeninfo { .visual = FB_VISUAL_STATIC_PSEUDOCOLOR, } for (i = 0; i < 8; i++) info->cmap.red[i] = (((2*i)+1)*(0xFFFF))/16; memcpy(info->cmap.green, info->cmap.red, sizeof(u16)*8); memcpy(info->cmap.blue, info->cmap.red, sizeof(u16)*8);
X11 apps do something like the following when trying to use grayscale:
for (i=0; i < 8; i++) { char colorspec[64]; memset(colorspec,0,64); sprintf(colorspec, "rgb:%x/%x/%x", i*36,i*36,i*36); if (!XParseColor(outputDisplay, testColormap, colorspec, &wantedColor)) printf("Can't get color %s\n",colorspec); XAllocColor(outputDisplay, testColormap, &wantedColor); grays[i] = wantedColor; }
There's also named equivalents like gray1..x provided you have an rgb.txt.
Somewhere in X's callchain, this results in a call to X code that handles the colormap. For example, Xfbdev hits the following:
xc-011010/programs/Xserver/dix/colormap.c:
FindBestPixel(pentFirst, size, prgb, channel)
dr = (long) pent->co.local.red - prgb->red;
dg = (long) pent->co.local.green - prgb->green;
db = (long) pent->co.local.blue - prgb->blue;
sq = dr * dr;
UnsignedToBigNum (sq, &sum);
BigNumAdd (&sum, &temp, &sum);
co.local.red are entries that were brought in through FBIOGETCMAP which come directly from the info->cmap.red that was listed above. The prgb is the rgb that the app wants to match to. The above code is doing what looks like a least squares matching function. That's why the cmap entries can't be set to the left hand side boundaries of a color range.