Unicode support

Last update: 2005-01-17, version 1.4

Note: The original version of this document, which was maintained at lanana.org as part of the Linux Assigned Names And Numbers Authority (LANANA) project, is no longer existent. So, this version in the mainline Linux kernel is now the maintained main document.

Introduction

The Linux kernel code has been rewritten to use Unicode to map characters to fonts. By downloading a single Unicode-to-font table, both the eight-bit character sets and UTF-8 mode are changed to use the font as indicated.

This changes the semantics of the eight-bit character tables subtly. The four character tables are now:

Map symbol

Map name

Escape code (G0)

LAT1_MAP

Latin-1 (ISO 8859-1)

ESC ( B

GRAF_MAP

DEC VT100 pseudographics

ESC ( 0

IBMPC_MAP

IBM code page 437

ESC ( U

USER_MAP

User defined

ESC ( K

In particular, ESC ( U is no longer "straight to font", since the font might be completely different than the IBM character set. This permits for example the use of block graphics even with a Latin-1 font loaded.

Note that although these codes are similar to ISO 2022, neither the codes nor their uses match ISO 2022; Linux has two 8-bit codes (G0 and G1), whereas ISO 2022 has four 7-bit codes (G0-G3).

In accordance with the Unicode standard/ISO 10646 the range U+F000 to U+F8FF has been reserved for OS-wide allocation (the Unicode Standard refers to this as a "Corporate Zone", since this is inaccurate for Linux we call it the "Linux Zone"). U+F000 was picked as the starting point since it lets the direct-mapping area start on a large power of two (in case 1024- or 2048-character fonts ever become necessary). This leaves U+E000 to U+EFFF as End User Zone.

[v1.2]: The Unicodes range from U+F000 and up to U+F7FF have been hard-coded to map directly to the loaded font, bypassing the translation table. The user-defined map now defaults to U+F000 to U+F0FF, emulating the previous behaviour. In practice, this range might be shorter; for example, vgacon can only handle 256-character (U+F000..U+F0FF) or 512-character (U+F000..U+F1FF) fonts.

Actual characters assigned in the Linux Zone

In addition, the following characters not present in Unicode 1.1.4 have been defined; these are used by the DEC VT graphics map. [v1.2] THIS USE IS OBSOLETE AND SHOULD NO LONGER BE USED; PLEASE SEE BELOW.

U+F800

DEC VT GRAPHICS HORIZONTAL LINE SCAN 1

U+F801

DEC VT GRAPHICS HORIZONTAL LINE SCAN 3

U+F803

DEC VT GRAPHICS HORIZONTAL LINE SCAN 7

U+F804

DEC VT GRAPHICS HORIZONTAL LINE SCAN 9

The DEC VT220 uses a 6x10 character matrix, and these characters form a smooth progression in the DEC VT graphics character set. I have omitted the scan 5 line, since it is also used as a block-graphics character, and hence has been coded as U+2500 FORMS LIGHT HORIZONTAL.

[v1.3]: These characters have been officially added to Unicode 3.2.0; they are added at U+23BA, U+23BB, U+23BC, U+23BD. Linux now uses the new values.

[v1.2]: The following characters have been added to represent common keyboard symbols that are unlikely to ever be added to Unicode proper since they are horribly vendor-specific. This, of course, is an excellent example of horrible design.

U+F810

KEYBOARD SYMBOL FLYING FLAG

U+F811

KEYBOARD SYMBOL PULLDOWN MENU

U+F812

KEYBOARD SYMBOL OPEN APPLE

U+F813

KEYBOARD SYMBOL SOLID APPLE

Klingon language support

In 1996, Linux was the first operating system in the world to add support for the artificial language Klingon, created by Marc Okrand for the "Star Trek" television series. This encoding was later adopted by the ConScript Unicode Registry and proposed (but ultimately rejected) for inclusion in Unicode Plane 1. Thus, it remains as a Linux/CSUR private assignment in the Linux Zone.

This encoding has been endorsed by the Klingon Language Institute. For more information, contact them at:

Since the characters in the beginning of the Linux CZ have been more of the dingbats/symbols/forms type and this is a language, I have located it at the end, on a 16-cell boundary in keeping with standard Unicode practice.

Note

This range is now officially managed by the ConScript Unicode Registry. The normative reference is at:

Klingon has an alphabet of 26 characters, a positional numeric writing system with 10 digits, and is written left-to-right, top-to-bottom.

Several glyph forms for the Klingon alphabet have been proposed. However, since the set of symbols appear to be consistent throughout, with only the actual shapes being different, in keeping with standard Unicode practice these differences are considered font variants.

U+F8D0

KLINGON LETTER A

U+F8D1

KLINGON LETTER B

U+F8D2

KLINGON LETTER CH

U+F8D3

KLINGON LETTER D

U+F8D4

KLINGON LETTER E

U+F8D5

KLINGON LETTER GH

U+F8D6

KLINGON LETTER H

U+F8D7

KLINGON LETTER I

U+F8D8

KLINGON LETTER J

U+F8D9

KLINGON LETTER L

U+F8DA

KLINGON LETTER M

U+F8DB

KLINGON LETTER N

U+F8DC

KLINGON LETTER NG

U+F8DD

KLINGON LETTER O

U+F8DE

KLINGON LETTER P

U+F8DF

KLINGON LETTER Q - Written <q> in standard Okrand Latin transliteration

U+F8E0

KLINGON LETTER QH - Written <Q> in standard Okrand Latin transliteration

U+F8E1

KLINGON LETTER R

U+F8E2

KLINGON LETTER S

U+F8E3

KLINGON LETTER T

U+F8E4

KLINGON LETTER TLH

U+F8E5

KLINGON LETTER U

U+F8E6

KLINGON LETTER V

U+F8E7

KLINGON LETTER W

U+F8E8

KLINGON LETTER Y

U+F8E9

KLINGON LETTER GLOTTAL STOP

U+F8F0

KLINGON DIGIT ZERO

U+F8F1

KLINGON DIGIT ONE

U+F8F2

KLINGON DIGIT TWO

U+F8F3

KLINGON DIGIT THREE

U+F8F4

KLINGON DIGIT FOUR

U+F8F5

KLINGON DIGIT FIVE

U+F8F6

KLINGON DIGIT SIX

U+F8F7

KLINGON DIGIT SEVEN

U+F8F8

KLINGON DIGIT EIGHT

U+F8F9

KLINGON DIGIT NINE

U+F8FD

KLINGON COMMA

U+F8FE

KLINGON FULL STOP

U+F8FF

KLINGON SYMBOL FOR EMPIRE

Other Fictional and Artificial Scripts

Since the assignment of the Klingon Linux Unicode block, a registry of fictional and artificial scripts has been established by John Cowan <jcowan@reutershealth.com> and Michael Everson <everson@evertype.com>. The ConScript Unicode Registry is accessible at:

The ranges used fall at the low end of the End User Zone and can hence not be normatively assigned, but it is recommended that people who wish to encode fictional scripts use these codes, in the interest of interoperability. For Klingon, CSUR has adopted the Linux encoding. The CSUR people are driving adding Tengwar and Cirth into Unicode Plane 1; the addition of Klingon to Unicode Plane 1 has been rejected and so the above encoding remains official.